Would it be possible for sectors and linedefs to have a property in which you can disable the use of brightmaps for that particular sector or line?
Something like... make a sector with a lamp texture on the ceiling but you don't want it to be brightmapped because you want it to look like the light is off. Go into the sector properties, and then set the flag to disable brightmaps for that sector (default would of course be brightmaps always enabled or unchecked).
Disable texture brightmaps per sector/line
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- Shadow Hog
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Re: Disable texture brightmaps per sector/line
Couldn't you also just make a duplicate texture without the brightmap attached? Probably wouldn't even have to include a new image file, just define something in TEXTURES.
- Caligari87
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Re: Disable texture brightmaps per sector/line
That would require changing the line or flat texture if you ever wanted to "turn on/off" the lights, and while that's a relatively trivial task it also involves juggling double the texture definitions, which could get really clunky in a larger project. Imagine having doubles of every texture in the editor and needing to remember which ones lack brightmapping because each pair looks the same. A flag would certainly shortcut a lot of trouble.
- zrrion the insect
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Re: Disable texture brightmaps per sector/line
Having this option for actors would be nice as well honestly.