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// Uniform scaling.
void DrawStringScaled(HUDFont font, String string, Vector2 pos, int flags = 0, int translation = Font.CR_UNTRANSLATED, double Alpha = 1., int wrapwidth = -1, int linespacing = 4, double scaling = 1.0)
{
Vector2 OldScale = BaseSize, TempScale = BaseSize;
Vector2 ScaledPos = pos;
if (scaling == 0.0)
return;
scaling = abs(scaling);
bool sized = (scaling != 1.0);
if (sized)
{
TempScale /= scaling;
ScaledPos /= scaling;
}
if (sized) SetSize(0, TempScale.X, TempScale.Y);
DrawString(font, string, ScaledPos, flags, translation, Alpha, wrapwidth, linespacing);
if (sized) SetSize(0, OldScale.X, OldScale.Y);
}