Extend RoughMonsterSearch with SearchForEnemies params

Remember, just because you request it, that doesn't mean you'll get it.

Moderator: GZDoom Developers

Extend RoughMonsterSearch with SearchForEnemies params

Postby InsanityBringer » Wed Jun 21, 2017 12:48 pm

InsanityBringer wrote:hmm, if they're similar, would it be possible to let RoughMonsterSearch use some of the search params for LookForEnemies and the like? Reason I ask is that I'm toying around with descent style seeker missiles, however this requires constraining the FOV, and RoughMonsterSearch doesn't seem to support this (you can only set it to look ahead, but not with a specific FOV), and LookForEnemies seems to exclusively set the target pointer and nothing else. I did have a hacky solution for this in the past, but it involved just not seeking if the target is out of sight and searching again, but this would frequently cause problems since it would keep on finding the same out of sight monster.

I mentioned this in a previous thread on similar subjects, but it appears nothing ever came of this. Rather than leave that alone in its own thread, I figured it'd be best to make a thread for it if the idea's still on the table.
User avatar
Joined: 05 Jul 2007
Location: opening the forbidden box
Discord: InsanityBringer#9908

Re: Extend RoughMonsterSearch with SearchForEnemies params

Postby nazakomu » Fri Jun 23, 2017 2:20 pm

It is a splendid idea to extend the parameters for field-of-view considering that if it brings benefits or solves that type of issue – then that is all that matters!

If anybody has an excessive interest in working with enemy behavior, that would be me! :D
User avatar
Joined: 30 Nov 2016
Discord: Nazakomu#2197
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Return to Feature Suggestions

Who is online

Users browsing this forum: No registered users and 0 guests