I mentioned SNDINFO because I'd like to be able to define different sets of random music to cycle though, for different gameplay situations. Say, I want a "peaceful wandering set", and then a "battle set" for combat situations, and then a "night time set" for when the game's in-game time is at night.
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Playlist Music_DayTime
{
d_DayTime01
d_DayTime02
d_DayTime03
}
Playlist Music_Battle
{
d_Battle01
d_Battle02
}
Playlist Music_NightTime
{
d_Night01
d_Night02
d_Night03
}
... something like that, then I can use the various music-setting scripts to change the current music-set to whatever I want, for example SetMusic("Music_NightTime").
I'd really like this, as a songwriter myself, I'd very much enjoy being able to write different pieces of music that would cycle at random to make the audio experience more dynamic, instead of the same song looping over and over.