A_SpawnParticles: allow negative fadestep

Remember, just because you request it, that doesn't mean you'll get it.

Moderator: GZDoom Developers

A_SpawnParticles: allow negative fadestep

Postby D2JK » Tue Jun 20, 2017 1:12 pm

I wanted to create particles that fade in over time (increasing alpha), but specifying a negative value as the fadestep parameter has no effect currently. Could this be changed?

I would then expect the particle to abruptly disappear at the end of its lifetime, which would be fine with me.
D2JK
 
Joined: 30 Aug 2014

Re: A_SpawnParticles: allow negative fadestep

Postby Nash » Tue Jun 20, 2017 4:16 pm

Wouldn't it be better to add a separate fade-in parameter (I know, more params, yikes), rather than piggyback on what is meant for fading out? What if you want to create a particle that has both fade-ins and fade-outs.
User avatar
Nash
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
Github ID: nashmuhandes


Return to Feature Suggestions

Who is online

Users browsing this forum: No registered users and 4 guests