Remember, just because you request it, that doesn't mean you'll get it.
Moderator: GZDoom Developers
by Rachael » Thu Jun 01, 2017 3:38 pm
Not sure how doable this is, given the existing limitations of MODELDEF, but here goes. The main purpose of this would be to allow loading model packs, but still enable classic (DEHACKED+sprite-replacement) PWAD use.
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Rachael
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by Graf Zahl » Thu Jun 01, 2017 3:41 pm
Tricky. There is no guarantee that all rotations of a frame come from the same WAD.
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Graf Zahl
- Lead GZDoom Developer

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