Inventory bar instant use CVAR
Moderator: GZDoom Developers
Inventory bar instant use CVAR
When scrolling through the inventory bar, you need to press the use item key once to select the highlighted item then once again to use it. I suggest a CVAR that when set to true skips the first step.
- Ed the Bat
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Re: Inventory bar instant use CVAR
Like in Strife
- wildweasel
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Re: Inventory bar instant use CVAR
Possibly the best implementation would be making it a three-stage switch - at 0, it respects what the status bar code itself wants, at 1 it uses Heretic/Hexen's behavior (click once to close, click again to use), and at 2 it uses Strife's behavior of using immediately.kodi wrote:When scrolling through the inventory bar, you need to press the use item key once to select the highlighted item then once again to use it. I suggest a CVAR that when set to true skips the first step.
Re: Inventory bar instant use CVAR
@wildweasel yeah, that sounds like a really good idea.
- Graf Zahl
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Re: Inventory bar instant use CVAR
For the record: I find the two-stage approach supremely annoying but that's how the status bars were designed...
Re: Inventory bar instant use CVAR
If that ends up being the final decision, I'd appreciate some hints on how to do this in an inherited custom status bar
Re: Inventory bar instant use CVAR
Personally, I like the two stage approach. It feels more like the game menus. Select the item and hit enter to say "yup, that's the item I want readied" and then from that point it is readied. The one stage approach gives me the fear that I'll use something when I only want to select it.
Re: Inventory bar instant use CVAR
Hey really sorry for the bump but I'm having trouble knowing what to put in the search bar. Was this ever implemented?
Incidentally, this is for the PDA thing Enjay requested. He wants the PDA items to be inventory items you activate, and when you activate them, a sound plays, text and image gets drawn on screen.
The two-stage thing means it kind of becomes clunky when you are jumping from PDA to PDA.
If this suggestion was never implemented, then nevermind.
Incidentally, this is for the PDA thing Enjay requested. He wants the PDA items to be inventory items you activate, and when you activate them, a sound plays, text and image gets drawn on screen.
The two-stage thing means it kind of becomes clunky when you are jumping from PDA to PDA.
If this suggestion was never implemented, then nevermind.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49056
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Inventory bar instant use CVAR
No, it wasn't implemented. If it is done it should use a new entry in the GameInfo section in MAPINFO.