[Already In] Double-res Fullscreen HUD Scale option

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Double-res Fullscreen HUD Scale option

Postby Minigunner » Tue Aug 05, 2014 12:16 pm

As mentioned in this thread several years back, for some people with high-resolution monitors (myself included), a non-scaled HUD is barely readable while a 320x200-scaled HUD is far too large (and with some custom huds, can clutter the screen). I want to revisit this suggestion if only due to HUDs being far more modular than they were in 2006.
In short, I would like a menu option to at least do double-resolution scaling for the fullscreen HUD. However, since resolution can be customized in SBARINFO, I'd also like the double-res option to not take priority over the Resolution property, unless a flag ("allowdoubleres", something like that) can be implemented to allow such scaling to override what the SBARINFO sets.
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Re: Double-res Fullscreen HUD Scale option

Postby NeuralStunner » Wed Aug 06, 2014 11:16 am

I've found that the console can get hard to read at higher resolutions as well... What might be better is a general "virtual screen size" for UI elements.
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Re: Double-res Fullscreen HUD Scale option

Postby Zaratul » Wed Aug 06, 2014 1:02 pm

Agreed.(G)Zdoom needs some king of hud customization.Especially changing size option.
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Re: Double-res Fullscreen HUD Scale option

Postby StrikerMan780 » Sun Aug 31, 2014 5:08 am

Zandronum has something like this for Text, the same could possibly work for HUD Elements as well. I'd keep the settings separate for the two however.
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