Scroll_Ceiling 'type' arg for 3dFloors

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Scroll_Ceiling 'type' arg for 3dFloors

Postby edward850 » Sat Jul 07, 2012 8:40 pm

A rather interesting blank spot that I noticed: There is no way to create proper scrolling 3dFloor.
^-- In this example, a 3dFloor uses Scroll_Ceiling to scroll the 'floor', yet can't carry the player, as the 4th arg is unused in Scroll_Ceiling.
So, the request is to make the Scroll_Ceiling function support the type arg also used in Scroll_Floor, simply for use with 3dFloors. The other idea would be to flip what Scroll_Floor/Ceiling would affect when used on a 3dFloor, but I'm not even sure that would work safely.
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Re: Scroll_Ceiling 'type' arg for 3dFloors

Postby hjalg » Sun Dec 02, 2012 5:51 am

bump for vital feature.
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Re: Scroll_Ceiling 'type' arg for 3dFloors

Postby HeXaGoN » Sun Dec 02, 2012 3:21 pm

hjalg wrote:bump for vital feature.

It's not necessarily vital, but I agree it would be extremely useful and should be added.
I have had many moments while mapping where I'd need this.
I've tryed to make conveyors with 3D floors before & it didn't work.
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