[Already In] HUD_Scale 2/ST_Scale 2

Moderator: GZDoom Developers

HUD_Scale 2/ST_Scale 2

Postby wildweasel » Mon Jun 25, 2012 2:30 pm

The Alternative HUD and the message log already have options for pixel-doubled scaling. I wonder why the status bar (ST_Scale) and the fullscreen HUD (HUD_Scale) do not?
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wildweasel
change o' pace.
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Re: HUD_Scale 2/ST_Scale 2

Postby Zaratul » Tue Jun 26, 2012 8:30 am

Agreed Wildweasel.I am waiting for this change for long time.Please implement this feature.
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