Static Next(LowestFloor/HighestCeiling)At?

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Static Next(LowestFloor/HighestCeiling)At?

Postby Zhs2 » Tue Jun 12, 2018 8:35 pm

Would it be possible to make static or have static variants of Next(LowestFloor/HighestCeiling)At from the Sector struct? To my knowledge it is impossible to retrieve a 3D floor/ceiling's z-level without also spawning a reference actor and specifically placing it at the desired z to check...
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Zhs2
Power of three.
 
Joined: 07 Nov 2008
Location: Maryland, USA, but probably also in someone's mod somewhere

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