Custom sprites problem

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Custom sprites problem

Postby Nomedrebyc » Tue Apr 12, 2022 5:13 pm

I added custom sprites and I moved sprites a few pixels below the x axis line so they would stand in the environment realistically like the other sprites (monsters, objects, etc.) But when I play the WAD on GZDoom, the sprites stand on the tip of the lowest pixel. How do I fix this?
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Re: Custom sprites problem

Postby Enjay » Tue Apr 12, 2022 5:28 pm

The problem is that in hardware mode, anything that is below the floor gets clipped at the floor. So, by default, GZDoom moves monsters up so that the entire sprite can be seen. This can be changed in the options but your choices are:
  • Have the bottom of the feet cut off
  • Have the sprites standing on the bottom pixel (as per your screen shot)
  • Redraw the sprite so that the above doesn't look as bad.
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Re: Custom sprites problem

Postby Nomedrebyc » Tue Apr 12, 2022 6:00 pm

So there's no other way to fix it then?
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Re: Custom sprites problem

Postby Captain J » Wed Apr 13, 2022 6:19 am

Enjay just said wrote:
  • Have the bottom of the feet cut off
  • Have the sprites standing on the bottom pixel (as per your screen shot)
  • Redraw the sprite so that the above doesn't look as bad.
Welcome to ZDoom Forum. And to answer your question, you'll need to expand the length of the character's left leg, if you feel like she's floating or somethin'.

Also as Forum Rules are written, this section is for completed or WIP projects only. If you're looking for modding help, check out the General section. Hope it helps!
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Re: Custom sprites problem

Postby Enjay » Wed Apr 13, 2022 9:23 am

Nomedrebyc wrote:So there's no other way to fix it then?

Not really, no. Not if you want to play the mod with hardware acceleration.

[Topic moved to a more suitable forum.]
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