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Weird issue with texture set by script having borders

Posted: Tue Mar 15, 2022 7:52 pm
by DamTheGreat
I created a custom texture by combining two existing texture. I did a whole lot of work in GIMP to make sure it's aligned properly. The whole setup is complicated to explain, so I'll just show some pictures:

When I place them normally in Doom Builder:[

But ingame when they're placed by the script they look like this, they look weird, it's barely noticeable, but it's there:

The steup is not clear in the picture, it's like this: 16 long lines with: left = custom texture, middle = default doom texture, right = custom texture.

It's not really a big issue, but it bothers the perfectionist in me.