Doom 3 Alpha Labs 1 in Doom 2
I'm nearing the final steps of adding weapons/ammo, monsters, and clutter. But I have some issues/problems I was wondering if anyone has suggestions/solutions. (Ignore the red/yellow exclamation icons, I'm trying Xim's 3D models to see how they look)
1. I'd like a better looking EPD Laser effect. Currently using a zero height 3D sector, changing ceiling/floor textures with script. 3D modes didn't light well. Can't use SetLineSpecial for 3D sector line 160 in script. Even if one could, it would have the same textures.
2. Fire effects, especially the gas leak one behind the door could look better. (I believe the png's are from Project Brutality)
3. There is a multi tier area where two doors are above each other. I thought using a polyobject door would work great since the Player can only see/use one at a time. Unfortunately, the two level heights aren't a multiple of 128 so one of the door textures will always look like it's shifted up/down.
4. A little after the area of the stacked door problem I have another one with polyobject doors. Two of the upper level doors are above open space below so they are visible and block movement. For now I made them look like opened doors (no polyobject). I considered using portals, as I did for the highest level, but there is no good vertical place to "slice".
Doom 2 WAD, Map01, needs D3Retro_hires_v3.7.pk3, runs well on GZDOOM 470
D3AlphaLabs1.pk3
https://drive.google.com/file/d/1XG8gZN ... sp=sharing
D3Retro_hires_v3.7.pk3
https://drive.google.com/file/d/1yniwkt ... sp=sharing
Better Looking Fire and Laser Effects
Ask about editing graphics, sounds, models, music, etc here!
Shaders (GLSL) and SNDINFO questions also go here!
Shaders (GLSL) and SNDINFO questions also go here!
Moderators: GZDoom Developers, Raze Developers
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
1 post
• Page 1 of 1
-
- Posts: 48
- Joined: Thu Jan 28, 2021 1:45 am
Better Looking Fire and Laser Effects
Post by Moebius »
1 post
• Page 1 of 1
Return to “Assets (and other stuff)”
Jump to
- Important Threads
- ↳ Official ZDoom Community Rules
- ↳ How to get your old account reactivated
- ↳ Mod Download Broken? Request Reuploads Here
- ↳ Don't see your first post(s) here? DON'T PANIC
- ↳ Errors? Can't run that new mod? Your GZDoom or ZDoom may be too old!
- Official
- ↳ ZDoom (and related) News
- ↳ The Spotlight
- ↳ Developer Blog
- ↳ Rules and Forum Announcements
- Technical Issues
- ↳ Technical Issues
- ↳ Helpful Stickies
- GZDoom Development
- ↳ Bugs
- ↳ Important Threads
- ↳ Please check the latest version (or dev builds) before reporting!
- ↳ Classic ("Carmack") Software Renderer Bugs
- ↳ OpenGL Renderer Bugs
- ↳ OpenGLES Renderer Bugs
- ↳ Vulkan Renderer Bugs
- ↳ SoftPoly2 Bugs
- ↳ Audio/Music Bugs
- ↳ LZDoom Bugs
- ↳ ZDoom.org Bugs
- ↳ On Hold Bugs
- ↳ On-Hold Softpoly Bugs
- ↳ Closed Bugs
- ↳ Vintage Build Bugs
- ↳ Feature Suggestions
- ↳ ZDoom.org Suggestions
- ↳ Code Submissions
- ↳ On Hold Suggestions
- ↳ Closed Feature Suggestions
- Raze-Specific Stuff
- ↳ Raze
- ↳ Raze Development
- ↳ Bugs
- ↳ On Hold Bugs
- ↳ Closed Bugs
- ↳ Feature Suggestions
- ↳ Code Submissions
- ↳ On Hold Suggestions
- ↳ Closed Feature Suggestions
- ↳ Discussion
- ↳ General
- ↳ Editing Help
- ↳ Scripting (Build)
- ↳ Mapping (Build)
- ↳ Tutorials (Build)
- ↳ Projects
- ↳ Projects
- ↳ Abandoned Projects
- Doom Editing Help
- ↳ Scripting
- ↳ Mapping
- ↳ Assets (and other stuff)
- ↳ Tutorials
- ↳ Programming and Compiling
- Discussion
- ↳ General
- ↳ Networking
- ↳ Legacy Discussion
- ↳ Off-Topic
- Projects
- ↳ Levels
- ↳ Gameplay Mods
- ↳ TCs, Full Games, and Other Projects
- ↳ Resources
- ↳ Requests
- ↳ Script Library
- ↳ Graphic/Audio Patches
- ↳ Shaders
- Software and Ports
- ↳ Launchers
- ↳ Game Engines
- ↳ Creation, Conversion, and Editing
- ↳ Miscellaneous
- Archives
- ↳ The Halls of the Dead
- ↳ Hall of Unpleasantness
- ↳ Abandoned/Dead Projects
- ↳ Editing (Archive)