Texture problems using Brutal Pack with DHTP

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Texture problems using Brutal Pack with DHTP

Postby SamIam76 » Fri Jan 14, 2022 7:27 am

Hi all,

I use Brutal Pack together with DHTP2019, DHTP-PBR-RLTH, DHTP-LTP and marcelus hd sprites with GZDOOM and ZDL.
Did some additional sprites by my own for keycards and barrels for example.

Everything works BUT:
Some highres textures got missed, mainly on floor and wall.
Brutal Pack is loaded first, then the DHTPs, then marcelus pack (updated with my spites).
The ground texture METAL52 inside Brutal Pack is the one that makes turbulences, because it remains lowres and has no refections (from DHTP-PBR).
That's the one to be found in the third room of first episode (where the green acid pool is).

So to me it seems that METAL52 substitutes the original one from the Doom.wad, right?

To my question:
How can I substitute that texture by a better res one?
I can substitute it inside BrutalPack/Textures, but then resolution is very low like in vanilla and still no reflections on it.
When adding a new one with same name into a new pk3, subfolder highres, nothings happens.

Any help is much appreciated, because I'm really desperate now..

Many thanks in advance
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Joined: 10 Jan 2022

Re: Texture problems using Brutal Pack with DHTP

Postby SamIam76 » Sat Jan 15, 2022 1:35 am

Ok, got it to work.
If anyone has questions, feel free to ask, I will try to help!
Joined: 10 Jan 2022

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