How made brighter brightmaps ?

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How made brighter brightmaps ?

Postby Marcelus » Thu Dec 16, 2021 6:13 am

Hi All,
Need help people..
I try brightmaps for D64 sprites. Is possible something made brighter brightmaps ?
I do not know if I do everything ok. Brighmaps works but are not much bright...

This is relative ok



but this not



brightmap sprite "HEADA2A8" { map "brightmaps/monsters/HEADA2A8.png" }
Marcelus
 
Joined: 25 Jan 2020

Re: How made brighter brightmaps ?

Postby Cherno » Thu Dec 16, 2021 6:51 am

It can only ever get as bright as the sprite itself. If you want to make it even brighter, you need to write a custom shader.
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Cherno
 
Joined: 06 Dec 2016

Re: How made brighter brightmaps ?

Postby Logan MTM » Thu Dec 16, 2021 2:54 pm

I did the exact same thing last week. BightMaps for Caco64. Belive me, It is brighting. The pallet Collor of Doom 64 is darkest.
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Logan MTM
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Joined: 16 Jan 2006
Location: Rio de Janeiro - Brazil

Re: How made brighter brightmaps ?

Postby Marcelus » Thu Dec 16, 2021 3:18 pm

Logan MTM wrote:I did the exact same thing last week. BightMaps for Caco64. Belive me, It is brighting. The pallet Collor of Doom 64 is darkest.


Yes D64 has very dark sprites. I change eye color for brighter and now is with brightmaps everything ok.



Cherno wrote:It can only ever get as bright as the sprite itself. If you want to make it even brighter, you need to write a custom shader.


Do not know how made custom shaders but after change sprite color for brighter everything is fine. Thank you for answer.

Marcelus
 
Joined: 25 Jan 2020


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