Custom sounds in main menu

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Custom sounds in main menu

Postby Berserker » Sat Oct 23, 2021 7:30 am

I don't know if the question has already been asked but,

In the goal of making a custom main menu and sub-menu for my map, I figured that the sounds in the main menu when you scroll, accept, or go back are also used in game, for example the pistol sound is used both for the weapon AND the menu confirmation action, so if I change that sound, it does as well changes the sound of the weapon.

Is there a way to have 2 separates sounds that don't double defines ?

Thanks
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Berserker
 
Joined: 15 Dec 2018
Location: In my head, creating non-stop
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Custom sounds in main menu

Postby Blue Shadow » Sat Oct 23, 2021 1:12 pm

The menu does have its own sound definitions. They are the "menu/something" ones which you can find here at the end of the file. Re-assign them the sounds you want in SNDINFO.
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Blue Shadow
 
Joined: 14 Nov 2010
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Custom sounds in main menu

Postby Berserker » Sat Oct 23, 2021 2:20 pm

Blue Shadow wrote:The menu does have its own sound definitions. They are the "menu/something" ones which you can find here at the end of the file. Re-assign them the sounds you want in SNDINFO.


Oh my it was that simple thank you !
User avatar
Berserker
 
Joined: 15 Dec 2018
Location: In my head, creating non-stop
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support


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