TEXTURE1 became a... Sound?

Ask about editing graphics, sounds, models, music, etc here!
Shaders (GLSL) and SNDINFO questions also go here!

Moderators: GZDoom Developers, Raze Developers

Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.

TEXTURE1 became a... Sound?

Postby ComDoll » Tue Oct 19, 2021 11:09 am

I know, it sounds crazy maybe, but then i added a new texture, TEXTURE1 just became a sound file. Any help please? :shock:
You do not have the required permissions to view the files attached to this post.
ComDoll
 
Joined: 19 Oct 2021
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: TEXTURE1 became a... Sound?

Postby Gez » Tue Oct 19, 2021 11:21 am

It's not really a sound, SLADE just thought that it looked like one. What kind of sound precisely did it think it was? That'd be the one where the validation code will need to be tightened a bit.

If you open the texture editor, do you still get the textures anyway? Or does it pretend there's no texture lump?
Gez
 
 
 
Joined: 06 Jul 2007

Re: TEXTURE1 became a... Sound?

Postby nova++ » Tue Oct 19, 2021 3:06 pm

SLADE just misjudges stuff sometimes for me. I've found saving and reloading the wad knocks some sense into it. Several times it's misjudged my custom flats as all sorts of weird lump types but it hasn't caused any problems.
User avatar
nova++
Real life space alien (not fake)
 
Joined: 04 Sep 2021
Discord: PM me!
Operating System: Other Linux 64-bit


Return to Assets (and other stuff)

Who is online

Users browsing this forum: No registered users and 0 guests