Ask about editing graphics, sounds, models, music, etc here!
Shaders (GLSL) and SNDINFO questions also go here!
Moderators: GZDoom Developers, Raze Developers
Forum rules
Before asking on how to use a ZDoom feature, read the
ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
by ProYT » Wed Apr 07, 2021 10:26 am
I'm currently working on a doom wad, and I have some problems applying a custom font (which I downloaded from realm667) to the main menu.
I'm better at mapping than modding, so yeah, I often have problems like these.
I still don't know where I screwed up.
What I want to know, is how to create graphics out of a custom font
Help would be very appreciated
Screenshot:
https://i.postimg.cc/3JSF53t6/IMG-20210407-175823.jpg
-
ProYT
-
- Joined: 07 Apr 2021
- Discord: ProYT#0136
- Operating System: Windows 10/8.1/8/201x 64-bit
by Talon1024 » Thu Apr 08, 2021 4:18 am
You may not have to create menu graphics with your custom font. The font used in menu titles is called BIGUPPER, so try copying your BIGFONT and renaming the copy to BIGUPPER, and see if that fixes it.
-
Talon1024
-

-
- Joined: 27 Jun 2016
- Github ID: Talon1024
- Operating System: Debian-like Linux (Debian, Ubuntu, Mint, etc) 64-bit
- Graphics Processor: nVidia with Vulkan support
by ProYT » Thu Apr 08, 2021 7:09 am
Talon1024 wrote:You may not have to create menu graphics with your custom font. The font used in menu titles is called BIGUPPER, so try copying your BIGFONT and renaming the copy to BIGUPPER, and see if that fixes it.
It doesn't fix it, I think it's better if I use paint to split all the letters and then build graphics out of it
-
ProYT
-
- Joined: 07 Apr 2021
- Discord: ProYT#0136
- Operating System: Windows 10/8.1/8/201x 64-bit
Return to Assets (and other stuff)
Who is online
Users browsing this forum: No registered users and 1 guest