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Polygon Count for Static Objects?

PostPosted: Wed Apr 07, 2021 10:16 am
by TinfoilTyrant
Howdy, I'm looking to implement a couple static meshes into the background of a map but unsure of how many polygons/triangles to limit. Looking to use a few Fu Lions to decorate but not sure if MD3 or MD2 would be more apt and what limitations are involved. Previous searches yielded a six year old dead topic that focused on animated meshes but nothing of use for me.

Re: Polygon Count for Static Objects?

PostPosted: Wed Apr 07, 2021 10:26 am
by Caligari87
Static objects would be better done as OBJ in my understanding (which GZDoom does support).

As far as polygon count, I don't think there's any hard limit for OBJ so it's just minimum(whatever_looks_good) and max(whatever_doesnt_lag).

8-)

Re: Polygon Count for Static Objects?

PostPosted: Wed Apr 07, 2021 11:18 am
by Cherno
Doesn't really matter too much. Use either MD3 or OBJ. MD3's can't be too big (I think 256 units in each direction?), so they'd have to be exported as a smaller version and then upscaled in GZDoom. OBJ models have no real size restrictions and are what I prefer for large, static models.