Polygon Count for Static Objects?

Ask about editing graphics, sounds, models, music, etc here!
Shaders (GLSL) and SNDINFO questions also go here!

Moderators: GZDoom Developers, Raze Developers

Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.

Polygon Count for Static Objects?

Postby TinfoilTyrant » Wed Apr 07, 2021 10:16 am

Howdy, I'm looking to implement a couple static meshes into the background of a map but unsure of how many polygons/triangles to limit. Looking to use a few Fu Lions to decorate but not sure if MD3 or MD2 would be more apt and what limitations are involved. Previous searches yielded a six year old dead topic that focused on animated meshes but nothing of use for me.
Joined: 28 Mar 2021
Location: Great Lakes
Discord: TinfoilTyrant#1698
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: Polygon Count for Static Objects?

Postby Caligari87 » Wed Apr 07, 2021 10:26 am

Static objects would be better done as OBJ in my understanding (which GZDoom does support).

As far as polygon count, I don't think there's any hard limit for OBJ so it's just minimum(whatever_looks_good) and max(whatever_doesnt_lag).

User avatar
User Accounts Assistant
Joined: 26 Feb 2004
Discord: Caligari87#3089
Github ID: caligari87

Re: Polygon Count for Static Objects?

Postby Cherno » Wed Apr 07, 2021 11:18 am

Doesn't really matter too much. Use either MD3 or OBJ. MD3's can't be too big (I think 256 units in each direction?), so they'd have to be exported as a smaller version and then upscaled in GZDoom. OBJ models have no real size restrictions and are what I prefer for large, static models.
User avatar
Joined: 06 Dec 2016

Return to Assets (and other stuff)

Who is online

Users browsing this forum: No registered users and 0 guests