MD5 to MD2 skin issue

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MD5 to MD2 skin issue

Postby SPZ1 » Tue Apr 06, 2021 5:14 pm

I made an MD5 into an MD2 using QuArK but the skin part of the model is glitched completely. I can't get the MODELDEF skin reference to work. I can't get the Quake 2 Model Editor's skin functions to work either. I tried MilkShape 3D but the animation disappears. Blender also causes the animation to disappear. What else could I do to get the model's skin working? I know that I'm supposed to mimic Doom 3's resource structure in QuArK and I think I did it right. :?

I'll link to the file in question, FYI.

https://1drv.ms/u/s!Ap4KZFMds2L1hG2gD8FtIYG6DXTp?e=6OAFnD
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SPZ1
 
Joined: 02 Aug 2017
Location: Illinois

Re: MD5 to MD2 skin issue

Postby Cherno » Tue Apr 06, 2021 5:30 pm

I suggest using Noesis for converting models between formats.
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Re: MD5 to MD2 skin issue

Postby SPZ1 » Tue Apr 06, 2021 7:15 pm

I just decompressed all of Doom 3's resources and it seems to have fixed the problem with the skin
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Location: Illinois


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