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Animated HUD

PostPosted: Tue Mar 30, 2021 8:36 am
by Adamast0r
Hey guys.
I was just wondering if it's possible to have GZDoom's default fullscreen HUD be animated (stuff such as the armor rotating or glowing, the health numbers glowing red when under 25% health, etc.) or make a new one that, albeit similar, would include these features.
Something similar to the well-known fullscreen HUD but with additional features, as seen in Q3, for example.
Any help would be greatly appreciated.

Re: Animated HUD

PostPosted: Tue Mar 30, 2021 8:52 am
by Jarewill
If you define an animated texture in ANIMDEFS, it will show up animated on the HUD.
For making HUDs, you can use either SBARINFO. (Useful page for SBARINFO)
Or ZScript. (Default status bars can be found in gzdoom.pk3:zscript/ui/statusbar)

Re: Animated HUD

PostPosted: Tue Mar 30, 2021 9:29 am
by Adamast0r
Jarewill wrote:If you define an animated texture in ANIMDEFS, it will show up animated on the HUD.
For making HUDs, you can use either SBARINFO. (Useful page for SBARINFO)
Or ZScript. (Default status bars can be found in gzdoom.pk3:zscript/ui/statusbar)

Thanks, Jarewill. I'll try it.