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What's the best way to make Doom II maps with Doom I music?

PostPosted: Tue Feb 16, 2021 2:10 am
by Walter Hidgemut
I like making maps for Doom II (and for the most part, it seems like Doom II is the default for mapping).

My only problem is that I really don't like the Doom II music.

"Shawn's Got the Shotgun" is awesome, "Getting Too Tense" is pretty good, and I like "Endgame".

But the Doom I music just blows it all away.

How would I go about including music from Doom I in a map made for Doom II? I'm almost positive it's not ok to just extract the music from doom.wad and pack it into my wad.

I would imagine it would be possible to do if the user loads both doom.wad and doom2.wad, but I would imagine it only works for certain engines and I'm sure there is no way for it to work in vanilla.

Re: What's the best way to make Doom II maps with Doom I mus

PostPosted: Tue Feb 16, 2021 3:23 am
by Enjay
A lot of the Doom music is in The Plutonia Experiment. So you could use that as your target IWAD.

Other than that, people tend just to extract and copy the music lumps from Doom to their project if they want to use them. It's probably not strictly legal, but there are literally thousands of WADs that have done it.

Re: What's the best way to make Doom II maps with Doom I mus

PostPosted: Tue Feb 16, 2021 3:15 pm
by foul_owl
(Apologies, I meant to post with my account, I guess it timed out!)

These both sound like really good options!

Thank you!