Blade of Agony | Need help w/ translation (update 25.04.21)

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Blade of Agony | Need help w/ translation (update 25.04.21)

Postby Tormentor667 » Thu Nov 26, 2020 3:34 pm

Dear Doomers,

we are reaching the final phase of development for the mod. It’s fully playable, technically complete and we can’t wait to release it. At the moment, an internal beta testing has begun, public beta testing will be a thing soon but before we can start with that, we need support when it comes to localizing/translating the game.

The English phrases are finished and completed. What we need is help with the translation for
  • Russian (100% finished)
  • Spanish (87% finished)
  • German (100% finished)
  • French (100% finished)
  • Portuguese (44% finished)
  • Turkish (86% finished)
  • Italian (100% finished)
  • Czech (100% finished)
  • Polish (100% finished)
So if you are interested in helping us and if you are used to simple google spreadsheet collaborations, please join us, to speed up the development and help us releasing Blade of Agony :)

Cheers, Torm
Last edited by Tormentor667 on Sun Apr 25, 2021 5:04 am, edited 21 times in total.
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Re: Blade of Agony | Help with translating the game

Postby Graf Zahl » Sat Nov 28, 2020 5:09 pm

Turkish? I have the bad feeling that this will become a problem - in all the time GZDoom had localization, nobody ever volunteered to do that language so the entire engine side text would be missing.

For German I may be able to help you so where can I find the text?
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Re: Blade of Agony | Help with translating the game

Postby Tormentor667 » Sun Nov 29, 2020 3:21 am

I never knew that, but I guess I should have checked GZDooms localization status before. The reason for turkish is, that a few turkish translators volunteered to localize Blade of Agony also to this language so I thought "Why not?" Not checking GZDoom's status on this was not the most clever choice. If these people are interested in a GZDoom localization to turkish, should I just point them to the proper thread?

Regarding the german translation, you'd be more than welcome - thanks alot for that. The spreadsheet can be found here, I'd give you access to this, all I need is a proper email adress from you :)
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Re: Blade of Agony | Help with translating the game

Postby Graf Zahl » Sun Nov 29, 2020 3:37 am

That link only goes to the Google sheets home page, i.e. the list of my own files.

For Turkish it'd make sense if those translators also handled the interface parts of the engine itself, otherwise it'd be a very inconsistent experience.
Maybe someone is motivated enough to do a full translation. ;)

But there's one issue with Turkish that may pose a problem: In Turkish there's 2 i's, one with dot and one without. Unfortunately these letters have different capitalization semantics than i in all other Latin script languages and there's absolutely no good way to handle this in a generic fashion - to do this right some work on the engine is needed if texts to be displayed with all-caps fonts.
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Re: Blade of Agony | Help with translating the game

Postby Tormentor667 » Sun Nov 29, 2020 4:21 am

I am sorry, got the wrong link, here is the right one.

Regarding the turkish translators, I will point them to the ZDoom localization thread. They are professional translators according to their application, I am sure they can be of good use for ZDoom if they are interested in doing the localizations.

For the Turkish 'i's, I absolutely have no idea what programming background is needed here and what this means for the translation at all. Isn't it that each character has a specific ISO number that determines which symbol has to be used as for all the other languages?
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Re: Blade of Agony | Help with translating the game

Postby Graf Zahl » Sun Nov 29, 2020 4:57 am

The problem is simply that Turkish uses the regular ASCII i and I but applies different capitalization rules to them, so the current code would mangle any Turkish text containing a small i (with dot). In all other languages it gets capitalized to an I (without dot), but in Turkish it gets capitalized to İ (with dot.)
I already had my fun with that when translating mobile games to Turkish in the past.
Greek is actually even weirder with its accents but since it uses a unique script, the rules do not clash with other languages.
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Re: Blade of Agony | Help with translating the game

Postby Tormentor667 » Sun Nov 29, 2020 7:11 am

Okay, I get the problem. But isn't something like this simply solvable by telling the engine to use the capital i with a dot in case the language is turkish?

But anyway, back to topic: Does the second link work and do you need something from me? Afaik, you can't work on the sheet yet until I gave permission through your associated google mail, can you?
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Re: Blade of Agony | Help with translating the game

Postby Graf Zahl » Sun Nov 29, 2020 8:04 am

I sent a request, didn't you get it?
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Re: Blade of Agony | Help with translating the game

Postby Unknown_Horse » Sun Nov 29, 2020 9:04 am

Tormentor667 wrote:Dear Doomers,

we are reaching the final phase of development for the mod. It’s fully playable, technically complete and we can’t wait to release it. At the moment, an internal beta testing has begun, public beta testing will be a thing soon but before we can start with that, we need support when it comes to localizing/translating the game.

The English phrases are finished and completed. What we need is help with the translation for
  • Russian (almost done)
  • Spanish
  • German
  • French
  • Turkish
  • Italian
So if you are interested in helping us and if you are used to simple google spreadsheet collaborations, please join us, to speed up the development and help us releasing Blade of Agony :)

Cheers, Torm



I would like to do the spanish translation.
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Re: Blade of Agony | Help with translating the game

Postby Tormentor667 » Sun Nov 29, 2020 9:55 am

Graf Zahl wrote:I sent a request, didn't you get it?

Unfortunately not. Can you send me your Google Mail to info@realm667.com? I will then send you an invitation (only I can access the info@ in case you worry).

Unknown_Horse wrote:I would like to do the spanish translation.

Thanks for the offer, can you to the same as requested from Graf Zahl? :)
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Re: Blade of Agony | Help with translating the game

Postby Unknown_Horse » Sun Nov 29, 2020 11:04 am

Tormentor667 wrote:
Graf Zahl wrote:I sent a request, didn't you get it?

Unfortunately not. Can you send me your Google Mail to info@realm667.com? I will then send you an invitation (only I can access the info@ in case you worry).

Unknown_Horse wrote:I would like to do the spanish translation.

Thanks for the offer, can you to the same as requested from Graf Zahl? :)


I sent you a request.
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Re: Blade of Agony | Help with translating the game

Postby Tormentor667 » Sun Nov 29, 2020 2:41 pm

Got it, also got yours as well Graf Zahl
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Re: Blade of Agony | Help with translating the game (updated

Postby Tormentor667 » Sun Dec 06, 2020 12:10 pm

Updated the first post with percentages finished per language. It would be cool to have at least German, French, Italian and Spanish finished :)
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Re: Blade of Agony | Need help w/ translation (update 20.12.

Postby Tormentor667 » Sun Dec 20, 2020 6:05 am

Yet another update after 2 weeks. We still need some support for german, polish and portuguese, all the other languages are running smoothly so far :)
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Re: Blade of Agony | Need help w/ translation (update 06.01.

Postby Tormentor667 » Wed Jan 06, 2021 12:47 pm

Good news: 4 languages are totally translated! If you still want to contribute, please drop us a line :)
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