Good day.
I have a flat, black texture that I want to use. It is supposed to be rendered pitch-black, regardless of the light level of the sector it is in.
Currently, when the sector is bright, the black is more akin to dark-gray. Which makes sense, but I'd like to know if there is a way to work around this.
I know you can use floor/ceiling-brightness or line-brightness in UDMF, but it would be cool if there was a way to make this texture look like that by default, since it is used in a lot of places across maps. Can someone help me with this?