Dear ZDoomers,
I am having a problem with a skybox texture currently, that's for Blade of Agony. The original skybox texture had resolution of 256x256 pixels and suffered a terrible jpg compression. So what I did was taking the skybox tiles and run them through an AI upscaler ("Gigapixel AI" to be more precise). The result was amazing, the jpg-artifacts were gone and the ai was able to recover clouds and mountains perfectly.
The problem now is, that the transitions between each single skybox tiles is not seamless anymore.
It mostly suffers at the top part where the walls meet the ceiling. I already thought about sticking all pieces of the cube together and run it once more through the upscaler, but that would only reduce the problem in 6 cases where the wall parts meet, and where one wall part meets the ceiling, so this is no solution.
What I would like to do is to edit the images in Photoshop and manually draw and repair the borders to make them seamless. But is there some kind of a plugin that can display a cube in Photoshop and let me draw the skybox tiles from the inside? Or does someone have a better idea on how to fix this?
Thanks kindly,
Torm