Ask about editing graphics, sounds, models, music, etc here!
Shaders (GLSL) and SNDINFO questions also go here!
Moderators: GZDoom Developers, Raze Developers
Forum rules
Before asking on how to use a ZDoom feature, read the
ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
by DumbLuck » Tue Oct 20, 2020 11:32 am
I want to import sprites in to The Ultimate Doom, add them to the already existing lineup. Is this possible using only Slade 3, or do I have to learn how to edit maps? I do not understand enough about this stuff to be able to articulate what I mean to say. Can I just import monsters and have them spawn as though they are the default sprites, or do I need to go through every map and place them in it, using Ultimate Doom Builder?
-
DumbLuck
-
- Joined: 06 May 2020
- Operating System: Windows 10/8.1/8/201x 64-bit
- Graphics Processor: Intel (Modern GZDoom)
by m8f » Tue Oct 20, 2020 11:45 am
If you are making a monster replacer/randomizer, please take a look at
RandomSpawner. You define your new monsters, then you place them on the map with RandomSpawner. No need to edit the maps, and it will be compatible with custom maps too. Slade 3 is sufficient for this. You can even get away with any text editor and zip archiver, if are so inclined.
-

m8f
- dreamer
-

-
- Joined: 29 Dec 2017
- Location: Siberia (UTC+7)
- Discord: m8f#0629
- Github ID: mmaulwurff
- Operating System: Debian-like Linux (Debian, Ubuntu, Kali, Mint, etc) 64-bit
Return to Assets (and other stuff)
Who is online
Users browsing this forum: No registered users and 2 guests