gzdoom does not intrepolate md3 models

good afternoon,
I am trying to create an animation of only 2 frames, which then by changing the delay of the actor's frames I can change the speed of these frames, but it is jerky / instantaneous.
Why gzdoom doesn't intrepolate this animation?
MODELDEF:
DECORATE:
do not tell me to make more frames in the model, because long ago with the md2 models I was able to make 2 animation frames and through the delay of the actor and the intrapolation of gzdoom it appeared soft ... at least this function is valid only for md2 models ...
I am trying to create an animation of only 2 frames, which then by changing the delay of the actor's frames I can change the speed of these frames, but it is jerky / instantaneous.
Why gzdoom doesn't intrepolate this animation?
MODELDEF:
- Code: Select all • Expand view
Model Dec_Computer
{
Path "MODELS/Fornitures"
Model 0 "Dec_Computer.md3"
Offset 0 0 0
Scale 22 22 22
Path "SPRITES/"
SurfaceSkin 0 1 "MODAA0.png" // Hide The Screen
SurfaceSkin 0 0 "COMPUTER_TEX1"
FrameIndex MODA A 0 0
SurfaceSkin 0 0 "COMPUTER_TEX2"
FrameIndex MODA B 0 0
SurfaceSkin 0 0 "COMPUTER_TEX3"
FrameIndex MODA C 0 0 // dont intrepolate Here
SurfaceSkin 0 0 "COMPUTER_TEX1"
FrameIndex MODA D 0 1 // dont intrepolate Here
}
DECORATE:
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actor Dec_Computer : Dec_BasePc
{
States
{
Spawn:
MODA B 35 // dont intrepolate Here
MODA D 35 // dont intrepolate Here
MODA D -1
stop
}
}
do not tell me to make more frames in the model, because long ago with the md2 models I was able to make 2 animation frames and through the delay of the actor and the intrapolation of gzdoom it appeared soft ... at least this function is valid only for md2 models ...