Hexen 2 enemy models

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Hexen 2 enemy models

Postby RailedRobin » Mon Sep 07, 2020 2:33 pm

Hi all you doomed cats and kittens. I was wondering if anyone is sitting on the Hexen 2 enemy models with decorate files?

Was planning on using some of them but figured I ask before starting the work myself.
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RailedRobin
 
Joined: 01 Aug 2019

Re: Hexen 2 enemy models

Postby Kzer-Za » Tue Sep 15, 2020 10:11 pm

Models can be found here: http://www.mediafire.com/file/k6n4ubged ... K.zip/file

Though many of them are of rather poor quality (especially animation-wise). But there are pretty good ones.

But what do you mean by decorate files? You don't need them for the models to work. Maybe, you mean modeldef files for the models? Unfortunately, in the pack that I gave the link to, the definitions of models are all in Doomsday format, so modeldefs suited for GZDoom you would have to create yourself.
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Joined: 20 Aug 2017
Operating System: Other Linux 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: Hexen 2 enemy models

Postby RailedRobin » Thu Sep 24, 2020 9:33 am

Kzer-Za wrote:Models can be found here: http://www.mediafire.com/file/k6n4ubged ... K.zip/file

Though many of them are of rather poor quality (especially animation-wise). But there are pretty good ones.

But what do you mean by decorate files? You don't need them for the models to work. Maybe, you mean modeldef files for the models? Unfortunately, in the pack that I gave the link to, the definitions of models are all in Doomsday format, so modeldefs suited for GZDoom you would have to create yourself.

Thanks for the file.

I know I need a modeldef, that part is simple. I was however hoping someone had already gone through the trouble of creating decorate files, to implement them in the game. But now I've resolved to doing it myself anyhow.
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