NPC sprites, breakable items, 3D-models.

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Jaska
Posts: 113
Joined: Tue Dec 17, 2019 5:12 am
Graphics Processor: nVidia with Vulkan support

NPC sprites, breakable items, 3D-models.

Post by Jaska »

Where do I find NPC-sprites? My project will be at modern times, some kind of post-apocalyptic theme. Medieval sprites may work to a some degree.

I know only realm667 and there isn't too much breakable things. Where to find them? Like breakable bottles, barrels, things that make world alive while shooting.

I may use 3D-models. I've found sitters:
http://www.md2.sitters-electronics.nl/models.htm
Is there any other good source? What I need would be mostly interior decorations and stuff to make the place feel good. Problem will be the clash with sprite decors but lets see..
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Enjay
 
 
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Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
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Re: NPC sprites, breakable items, 3D-models.

Post by Enjay »

Blackrayne made lots of potentially useful models. Unfortunately, the Balckrayne site went down some time ago. However, thanks to WARCHILD_89...

viewtopic.php?f=37&t=58223
Jaska
Posts: 113
Joined: Tue Dec 17, 2019 5:12 am
Graphics Processor: nVidia with Vulkan support

Re: NPC sprites, breakable items, 3D-models.

Post by Jaska »

Thanks! There was some good models, might use some. Great work WARCHILD_89! Problem is, most of those are quite high quality compared to textures and sprites I'm going to use at this point. ..Or I might replace all sprite objects with models.
Jaska
Posts: 113
Joined: Tue Dec 17, 2019 5:12 am
Graphics Processor: nVidia with Vulkan support

Re: NPC sprites, breakable items, 3D-models.

Post by Jaska »

This is odd. For example br_worktruck model is defined this way in that modelpack:

Model br_worktruck
{
path "models/mapobjects/br_worktruck"
model 0 "br_worktruck.md3"
useactorpitch
USEACTORROLL
Scale 3 3 3
FrameIndex PLAY K 0 0
}
Skins aren't defined at all. When I try to add model and leave skins out models are left untextured. If I add skin it works with models with only one skin. How can I add multiple skins? Or how can I just left the skins undefined and still work?
Jaska
Posts: 113
Joined: Tue Dec 17, 2019 5:12 am
Graphics Processor: nVidia with Vulkan support

Re: NPC sprites, breakable items, 3D-models.

Post by Jaska »

I got them working in case someone else finds this and wonders same thing.

One method was to use "surfaceskin"s. Then you can add multiple skins to a model.
Second is to have exactly same paths in pk3 as the resource has. Then you don't have to define skins at all.
Jaska
Posts: 113
Joined: Tue Dec 17, 2019 5:12 am
Graphics Processor: nVidia with Vulkan support

Re: NPC sprites, breakable items, 3D-models.

Post by Jaska »

Does somebody know good debris models like bricks, maybe wood. I'm quite sure some mod has used those.

I've kind a good debris sprites for wood, metal and glass but not for brick.
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Enjay
 
 
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Re: NPC sprites, breakable items, 3D-models.

Post by Enjay »

I think there might be some bricks in the Hexen model pack.

However, if you fancy firing up a model editor, a brick wouldn't be hard to make at all as an introduction to starting modelling.
Jaska
Posts: 113
Joined: Tue Dec 17, 2019 5:12 am
Graphics Processor: nVidia with Vulkan support

Re: NPC sprites, breakable items, 3D-models.

Post by Jaska »

Yeah, I've already installed Blender but.. It still could take many hours to get into the user interface and key shortcuts alone.
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