Where do I find NPC-sprites? My project will be at modern times, some kind of post-apocalyptic theme. Medieval sprites may work to a some degree.
I know only realm667 and there isn't too much breakable things. Where to find them? Like breakable bottles, barrels, things that make world alive while shooting.
I may use 3D-models. I've found sitters:
http://www.md2.sitters-electronics.nl/models.htm
Is there any other good source? What I need would be mostly interior decorations and stuff to make the place feel good. Problem will be the clash with sprite decors but lets see..
NPC sprites, breakable items, 3D-models.
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Re: NPC sprites, breakable items, 3D-models.
Blackrayne made lots of potentially useful models. Unfortunately, the Balckrayne site went down some time ago. However, thanks to WARCHILD_89...
viewtopic.php?f=37&t=58223
viewtopic.php?f=37&t=58223
Re: NPC sprites, breakable items, 3D-models.
Thanks! There was some good models, might use some. Great work WARCHILD_89! Problem is, most of those are quite high quality compared to textures and sprites I'm going to use at this point. ..Or I might replace all sprite objects with models.
Re: NPC sprites, breakable items, 3D-models.
This is odd. For example br_worktruck model is defined this way in that modelpack:
Model br_worktruck
{
path "models/mapobjects/br_worktruck"
model 0 "br_worktruck.md3"
useactorpitch
USEACTORROLL
Scale 3 3 3
FrameIndex PLAY K 0 0
}
Skins aren't defined at all. When I try to add model and leave skins out models are left untextured. If I add skin it works with models with only one skin. How can I add multiple skins? Or how can I just left the skins undefined and still work?
Model br_worktruck
{
path "models/mapobjects/br_worktruck"
model 0 "br_worktruck.md3"
useactorpitch
USEACTORROLL
Scale 3 3 3
FrameIndex PLAY K 0 0
}
Skins aren't defined at all. When I try to add model and leave skins out models are left untextured. If I add skin it works with models with only one skin. How can I add multiple skins? Or how can I just left the skins undefined and still work?
Re: NPC sprites, breakable items, 3D-models.
I got them working in case someone else finds this and wonders same thing.
One method was to use "surfaceskin"s. Then you can add multiple skins to a model.
Second is to have exactly same paths in pk3 as the resource has. Then you don't have to define skins at all.
One method was to use "surfaceskin"s. Then you can add multiple skins to a model.
Second is to have exactly same paths in pk3 as the resource has. Then you don't have to define skins at all.
Re: NPC sprites, breakable items, 3D-models.
Does somebody know good debris models like bricks, maybe wood. I'm quite sure some mod has used those.
I've kind a good debris sprites for wood, metal and glass but not for brick.
I've kind a good debris sprites for wood, metal and glass but not for brick.
Re: NPC sprites, breakable items, 3D-models.
I think there might be some bricks in the Hexen model pack.
However, if you fancy firing up a model editor, a brick wouldn't be hard to make at all as an introduction to starting modelling.
However, if you fancy firing up a model editor, a brick wouldn't be hard to make at all as an introduction to starting modelling.
Re: NPC sprites, breakable items, 3D-models.
Yeah, I've already installed Blender but.. It still could take many hours to get into the user interface and key shortcuts alone.