Dear ZDoomers,
we are currently working on adding another feature to the upcoming release of Blade of Agony's Chapter 3, displacement maps to be more precise as showcased in this thread. We are not planning to add these to all of the 4.227 textures in our mod, so nothing to worry here but we want to include that feature on textures that actually benefit from more depth, for example window walls or natural surfaces:
Examples (left texture, right displacement map)
Video examples (click to play)
Still, there is a lot of work to do if we only focus on the really needed textures and we feel a bit overwhelmed regarding the sheer amount of work to do and that's why we ask for some support from the community. So if there is anyone (or more people) willing to join us and helping us out, we'd be glad to hear from you here
Best regards,
Dan
[BoA] Looking for support w/creating displacement maps
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- Tormentor667
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