Trouble with "blackening" dynlight on sectors sides

Ask about editing graphics, sounds, models, music, etc here!
Shaders (GLSL) and SNDINFO questions also go here!

Moderators: GZDoom Developers, Raze Developers

Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Post Reply
User avatar
Void Weaver
Posts: 724
Joined: Thu Dec 18, 2014 7:15 am
Contact:

Trouble with "blackening" dynlight on sectors sides

Post by Void Weaver »

Hi there.

I made a some kind of Darkness Aura thing, and its visual part are based on reversal dynlight.
But unfortunately the dynlight "darkness" is still unperfect, - it doesn't blackens sector sides which are placed perpendicular to straight light vector:
Image
Meantime the actor-bearer of "dark light" have also one regular purple coloured dynlight. But that purple light also didn't appears as I expect (I wanted something like as lamp in the darkness).^
Instead of that the purple one behaves as the regular dynlight: it highlights only physical planes:
Image Image

So there is 2 questions:
1) Is it possible to blacken cover all planes within "darkness light" radius?
2) Is it possible to force the regular purple dynlight glow inside of "darkness light"? Or it's impossible due engine limitations?
Spoiler: Aura actors
Spoiler: Its GLDEFS
Post Reply

Return to “Assets (and other stuff)”