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Get Phobo wrote:Hoover, you'll still need to make a folder called 'hires' where you put the 'textures' folder into (inside each respective PK3 file). Otherwise the textures might be displayed with improper scaling.
So, for the main file: filter\doom\hires\textures
Doom 1: filter\doom.doom1\hires\textures
Doom 2: filter\doom.doom2.commercial\hires\textures
You do not need to put the 2GB of textures in every file, but you need to give every file the filter\ folder structure.
Get Phobo wrote:I'm sorry, I made a mistake. You need to copy the actual texture files, not the 'textures' folder, into the hires subfolder. That way it will work.
Enjay wrote:Maybe I'm misunderstanding what this thread is about, but this setup works for me:
A sub-folder of my GZDoom folder called Textures. In there there is a folder called Doom and that's where the Doom2 textures and textures common to all Doom games go. In the Doom folder there are also sub folders for textures specific to Doom, Plutonia and TNT.
[edit] Hmm, I'm not sure that the TNT and Plutonia specific textures are working - but the rest do. I'm not familiar enough with the textures from TNT & Plutonia to be certain what's going on there. This was just a setup that was extracted from a hi-res pack BTW. I did not name the folders myself.[/edit]
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