How does model frame interpolation work?

Ask about editing graphics, sounds, models, music, etc here!
Shaders (GLSL) and SNDINFO questions also go here!
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.

How does model frame interpolation work?

Postby Cherno » Tue Dec 04, 2018 9:42 am

I'd like to know how exactly the interpolation between model frames works in regards to frame duration.

For example, in a DECORATE state that has a frame cycle like this:

A 12
B 6
C 24

Will there be interpolation from another state to the first frame (A) of this state? Would there be any difference between "B 6" and "BB3"? How does the frame duration work when it comes to interpolation?

I'd be glad if there was some kind of detailed information available on how the mechanic works.
User avatar
Cherno
 
Joined: 06 Dec 2016

Return to Assets (and other stuff)

Who is online

Users browsing this forum: No registered users and 1 guest