How to add(not change) new sounds with SNDINFO
Posted: Sat Sep 15, 2018 2:41 am
Hi, I would like to add about 5 new sounds to a wad that I'm making. The idea is to have these sounds be played at certain key points in the level. When the player crosses a certain line, 80(ACS_Execute) would be triggered, and the script would call PlaySound in order to play the new sound. I added the sound files to my wad, gave them all 8-character names, but the script will not compile. I believe that this is because the PlaySound function is looking for a sound that is defined in SNDINFO. I don't want to replace an existing sound, I want to add completely new sounds and define them somehow in SNDINFO so that PlaySound will be able to access the sound and the script will compile. Is this possible and can anyone help? Thanks!