What do i need to do to make a voxel model work ingame?

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Gorman Frebmane
Posts: 116
Joined: Sat Jan 13, 2018 3:17 am

What do i need to do to make a voxel model work ingame?

Post by Gorman Frebmane »

I am a little confused, ive seen voxel models being defined in both decorate and a voxeldef.
what is recommended for a voxel model like this and how do i make a voxel model transparent?
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ramon.dexter
Posts: 1529
Joined: Tue Oct 20, 2015 12:50 pm
Graphics Processor: nVidia with Vulkan support
Location: Kozolupy, Bohemia

Re: What do i need to do to make a voxel model work ingame?

Post by ramon.dexter »

So, transparency of voxels has been removed. No go, cannot be.

But, for the definiton side, voxeldef is not necessary. You just have to name the voxel under the same convention as when naming frames and it work like a frame.
Gorman Frebmane
Posts: 116
Joined: Sat Jan 13, 2018 3:17 am

Re: What do i need to do to make a voxel model work ingame?

Post by Gorman Frebmane »

problem is, is that i want the voxel to spin around too....
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Zen3001
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Re: What do i need to do to make a voxel model work ingame?

Post by Zen3001 »

read trough the page Diode mentioned but if for the model you're using I recommend creating a texture and aking a polyobject which also has the ability to be transparent.
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