viewtopic.php?f=37&t=61685
Spoiler:If I was constructing a skybox in a map, I could chose what height I wanted to have the skybox camera. So I was wondering if such a thing was possible in an OpenGL GLDefs-style virtual skybox?
[wiki]GLDEFS#Skybox_definitions[/wiki]
I'm guessing that it isn't currently possible in GZDoom but I don't know if it would even be technically possible at all. If it was, then perhaps it might be possible to raise/lower the virtual camera, as appropriate, to make such skies more useful. Or maybe it just wouldn't work and moving the camera might distort the projection of the images?