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import format of a 3D file

PostPosted: Mon Jul 02, 2018 5:22 am
by MamieNova
Hi,

I tried to import a .obj file into GZDoom builddoom er but it did not work!
So I intend to convert this object type file.
In which other 3D format should I convert it to import to GZDoom Builder?

thanks

Re: import format of a 3D file

PostPosted: Mon Jul 02, 2018 11:17 am
by ramon.dexter
.md2 and .md3. Quake formats. Gzdoombuilder and both gzdoom doesnt support .obj.

Re: import format of a 3D file

PostPosted: Mon Jul 02, 2018 1:16 pm
by MamieNova
if i model in Blender,which Blender output format should I export to import into GZDoom Builder?
The possible output formats of Blender are:
.dae
.ABC
.3ds
.fbx
.ply
..obj
.x3d
..stl

Re: import format of a 3D file

PostPosted: Mon Jul 02, 2018 2:16 pm
by Kappes Buur
GZDB, and thusly GZDB-BF, import/export wavefront obj files as Terrain.
From the Refmanual

For actors, such as weapons, monsters, various objects, etc, use MD3.
viewtopic.php?f=7&t=61144&p=1061628#p1061628

If you need to convert formats
viewtopic.php?f=3&t=21885&p=851048#p851048

Re: import format of a 3D file

PostPosted: Wed Aug 15, 2018 1:01 pm
by Leon_Portier
I use Nash´s md3 export plugin for Blender.
viewtopic.php?f=37&t=35790