Hey there!
Is there a way to enable unterpolation between states for models? Like when actor changes state then frames will change smoothly, not instantly.
Or do I need to use nasty ckutches for that?
Moderators: GZDoom Developers, Raze Developers
Diode wrote:Aren't they interpolated already?
Apeirogon wrote:If you use something like "the hand is down in first frame - hand is up un next frame" of course it will be twitching. Especialy if you use 1 ticks delay between them.
Use intermediate frames fro this, the more frames you make the smoother animation will be between this frames.
Or, probably, you use NOINTERPOLATION flag, which, obivious, completely disable interpolation.
Apeirogon wrote:Can you please share video or wad/pack with this problem? Because Im not sure what you mean.
R4L wrote:Apeirogon wrote:Can you please share video or wad/pack with this problem? Because Im not sure what you mean.
He means the jerkiness of switching states. For example, an Imp walking around then suddenly facing the player to throw a fireball instead of turning through its rotations first or doing a "winding up" animation of some sort.
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