I keep hearing point sounds either from left or right only regardless which direction player is facing in proportion to the ambient sound thing.
Listeners within the mindist arg keeps hearing the sound from the thing spot with panning.
How if I need an ambient that does not alter panning by player direction?
As it looks right now the atmosphere is ruined completely by this automated panning.
I would suggest this in as a feature, but I need to make sure if it isn't already in.
It works only as world/surround sounds without fecking up with the panning,
but then the attenuation is missing and all sounds probably play at same time,
making the gameplay ridiculous with audio on.

How can this be resolved, anyone who got same conflict with this?
I've looked and found similar issues on this forum, but without any solution provided.
If there is a way, please let me know.