[SOLVED]Effects sprites transferring trouble

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[SOLVED]Effects sprites transferring trouble

Postby Void Weaver » Wed Apr 18, 2018 3:40 pm

Like as Sandro (TS) had shows in his own thread:
Image

I have the similar problem with sprites transferring, but even bit complicated probably.
Spoiler:
Spoiler: Animated examples
And moreover, all should be ok since the DECORATE allows to assign for actor a some specific properties like as:
Code: Select allExpand view
RenderStyle Add
Alpha [i]value[/i]
but it will force to render whole sprite, not only effect.

And like as Sandro had wrote: "I expect this to be a novice mistake, but I would be grateful if someone could provide a solution."
P. S. Since that matter is very important for my work, so your advice will be welcomed in anytime, unless it will be solved or closed.
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Void Weaver
NaN is my favorite number.
 
Joined: 18 Dec 2014

Re: [SOLVED]Effects sprites transferring trouble

Postby Void Weaver » Wed May 30, 2018 10:27 am

Problem was solved, at last!

To smooth deletening background is better to use alpha-channels selection inverting. I use Photosho CS6 with next actions:

Code: Select allExpand view
(Image)RGB=>
(Layers)Layer from Background=>
(Image)Adjustments>Brightness\Contrast(Auto)=> //This action is optional adn individual for each image
(Image)Adjustments>Brightness\Contrast(Auto)=> //This action is optional adn individual for each image
(Image)Adjustments>Color Balance(+40 Blue)=> //This action is optional adn individual for each image
(Channels)Load channel as selection=>
ПКМ=>Select Inverse=>Delete


Result is:
Image
Oh, just important note: an effect must be edited separately from other image objects (diablo body in my case).
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Void Weaver
NaN is my favorite number.
 
Joined: 18 Dec 2014


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