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Brightmaps with .WAD format?

PostPosted: Thu Apr 05, 2018 10:44 pm
by Ravick
Hi there.

Is it possible to use brighmaps with the .wad format? If so, how? I guess it must use some kind of marker lump to distinguish them from the real sprites (?)

Thanks in advace.

Re: Brightmaps with .WAD format?

PostPosted: Thu Apr 05, 2018 11:18 pm
by _mental_
You can give arbitrary names to brightmap lumps and assign them to sprites in GLDEFS lump.
The corresponding Wiki page explains this quite well.

Re: Brightmaps with .WAD format?

PostPosted: Sat Apr 07, 2018 10:15 pm
by Kappes Buur
A long time ago, DrVenom8 published a set of brightmaps
for DOOM, DOOM2 and HERETIC.
They are not in wad format but close enough in pk3 format.
Perhaps you want to take a look at them with Slade3.

Or check out brightmaps.pk3 which comes with every release of GZDoom.

Re: Brightmaps with .WAD format?

PostPosted: Sun Apr 08, 2018 4:37 am
by ramon.dexter
Brightmaps are Graphic, so I think they should be outside any tags in a .wad. Take a look at how strife1.wad is composed.
But I'm not 100% sure, I haven't used wad for a long time.

Re: Brightmaps with .WAD format?

PostPosted: Sun Apr 08, 2018 9:32 pm
by Ravick
Thanks, guys!

I guess I'll use different names for them and assign them to sprites via GLDEFs (in case I don't swapto pk3 anyway).