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by Ravick » Thu Apr 05, 2018 10:44 pm
Hi there.
Is it possible to use brighmaps with the .wad format? If so, how? I guess it must use some kind of marker lump to distinguish them from the real sprites (?)
Thanks in advace.
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Ravick
- Do what thou wilt, since you don't bug the hell out of me!
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- Joined: 22 Aug 2010
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by _mental_ » Thu Apr 05, 2018 11:18 pm
You can give arbitrary names to brightmap lumps and assign them to sprites in GLDEFS lump.
The corresponding
Wiki page explains this quite well.
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_mental_
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by Kappes Buur » Sat Apr 07, 2018 10:15 pm
A long time ago,
DrVenom8 published a set of brightmapsfor DOOM, DOOM2 and HERETIC.
They are not in wad format but close enough in pk3 format.
Perhaps you want to take a look at them with Slade3.
Or check out brightmaps.pk3 which comes with every release of GZDoom.
Last edited by Kappes Buur on Sun Apr 08, 2018 9:53 am, edited 1 time in total.
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Kappes Buur
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by ramon.dexter » Sun Apr 08, 2018 4:37 am
Brightmaps are Graphic, so I think they should be outside any tags in a .wad. Take a look at how strife1.wad is composed.
But I'm not 100% sure, I haven't used wad for a long time.
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ramon.dexter
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by Ravick » Sun Apr 08, 2018 9:32 pm
Thanks, guys!
I guess I'll use different names for them and assign them to sprites via GLDEFs (in case I don't swapto pk3 anyway).
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Ravick
- Do what thou wilt, since you don't bug the hell out of me!
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- Joined: 22 Aug 2010
- Location: Tubarão, Brasil
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