Why is this happening ???!!

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Collegia Titanica
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Joined: Thu Jan 25, 2018 1:37 pm

Why is this happening ???!!

Post by Collegia Titanica »

I just can't get my model working.It's missing pieces !!!! I have 2 other models working fine with roughly same trig ver face sizes. AND one with 60k in each.What gives ?

I've done the whole material name-texture name, all of them and the model are in 1 folder, works on my other models, it's low poly as well, not performance intensive at all.
Texture formats png and tga tried . Nothing
Linking meshes via Ctrl+L - Materials
Joining meshes with same material Ctrl+J
Triple-Double checking texture-mat names
Exporting Via Gzdoom md3 exporter (best-limited results)


Exporting via https://forums.duke4.net/topic/5358-ble ... rt-script/


Exporting via Nash tool
Literally nothing is loaded

What I paid for (time)
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wildweasel
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Re: Why is this happening ???!!

Post by wildweasel »

There's a chance you may be bumping into an MD3 limitation:
The MD3 file format has several limits that you should consider when making a model for this format. These are outlined below. If your model has more that the MD3 limit, the file will not be saved correctly and you should get a error message dialog.
Only faces and verticies in a group get saved.
The MD3_PATH+file name cannot be longer than 63 characters. (Textures and model names)
The group name and point name cannot be longer than 63 characters.
Maximum of 1024 animation frames
Maximum of 16 Points (Quake 3 Tags)
Maximum of 32 Groups
Maximum of 256 Textures per Group
Maximum of 8192 Triangles per Group
Maximum of 4096 Verticies per Group
(source)
Collegia Titanica
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Re: Why is this happening ???!!

Post by Collegia Titanica »

That can't be, like I've said, I've parsed much worse models, much heavier, if those work, there is literally no reason why this shouldn't. This is a very recent threat and it may compromize my entire operation
Gez
 
 
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Re: Why is this happening ???!!

Post by Gez »

Have you tried splitting up the model into smaller, simpler parts (perhaps one mesh with just the wheels, one mesh with just the main hull, and a third with the turret) ? Then you put these three actors at the same position and it makes a full model?
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phantombeta
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Re: Why is this happening ???!!

Post by phantombeta »

@Gez
That's not necessary at all. You can have up to around 4 different meshes in a single frame letter.
The wiki's page on MODELDEF has one, labeled "Multiple model example".
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WARCHILD_89
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Re: Why is this happening ???!!

Post by WARCHILD_89 »

Gimme the link and I will rock that model for you 8-) you code and the original.

I will fix this, I do this almost every day. And you will get a working example.


Once I finish, may I add this model to my collection of model resources available for everyone? Or is it exclusive?
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R4L
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Re: Why is this happening ???!!

Post by R4L »

How many objects are there in total, and what are you using to define textures? SurfaceSkin or just using .pk3 paths?
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