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by Matt » Mon May 28, 2018 5:59 pm
Maybe you should just add a bit more whitespace in your SNDINFO file (and other things).
In the sound names you're defining ash/taunt01 through ash/taunt10 7 times instead of ash/taunt01 through ash/taunt70.
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Matt
- Putting the XD into *xdeath since 2007
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- Joined: 04 Jan 2004
- Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia
by Hidden Hands » Mon May 28, 2018 7:28 pm
Matt wrote:Maybe you should just add a bit more whitespace in your SNDINFO file (and other things).
In the sound names you're defining ash/taunt01 through ash/taunt10 7 times instead of ash/taunt01 through ash/taunt70.
So do I remove all the ash/tauntxx except 01 and 70? how does it know to include the ones between? Or am I misunderstanding.
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Hidden Hands
- Cherub
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- Joined: 20 Sep 2016
- Location: London, England
- Discord: VGCtm
- Operating System: Windows Vista/7/2008 32-bit
by Matt » Mon May 28, 2018 8:02 pm
Look very, very carefully at that SNDINFO code you posted.
Read each line out loud.
You might notice something.
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Matt
- Putting the XD into *xdeath since 2007
-
- Joined: 04 Jan 2004
- Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia
by Hidden Hands » Tue May 29, 2018 12:37 pm
Matt wrote:Look very, very carefully at that SNDINFO code you posted.
Read each line out loud.
You might notice something.
HOW THE HELL DID I MISS THAT!? Thank you tons, really, THANKS.
I'm a flipping moron.
EDIT: It works perfectly now. Thanks so much. Now I can actually get on with making the game.
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Hidden Hands
- Cherub
-
- Joined: 20 Sep 2016
- Location: London, England
- Discord: VGCtm
- Operating System: Windows Vista/7/2008 32-bit
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