HD Textures Help Needed (Gzdoom 4.4.0)

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TheBeardedJedi
Posts: 63
Joined: Thu Mar 28, 2013 9:03 pm

HD Textures Help Needed (Gzdoom 4.4.0)

Post by TheBeardedJedi »

Hi all, I noticed that the old doomsday way of using HD texture packs no longer works in the new update. With this in mind, is there an easy way to convert the Hoover HD and Heretic texture packs to work with the latest version? I have minor SLADE3 editing experience if that will help, thanks.
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RailedRobin
Posts: 37
Joined: Thu Aug 01, 2019 5:00 pm

Re: HD Textures Help Needed (Gzdoom 4.4.0)

Post by RailedRobin »

I'm not sure how doomsday did things, but have you checked how GZDoom can use HD textures more or less automatically? All you need is to have the hi-res textures named the same as the original lo-res, and place them in a folder called "hires". This is assuming you're using .pk3. The "hires" folder don't need any subfolders, just the HD textures.
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