[help!] texture size issue

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osjclatchford
Posts: 2058
Joined: Mon Feb 07, 2011 5:02 am

[help!] texture size issue

Post by osjclatchford »

I have an issue with overlaying skies.
i use this:
industrial.png
over this:
sky12.png
via this:
in my mapinfo
Spoiler:
it works in zdoom2.8.1 but in gzdoom it says the texures must be the same height. which they are... so what gives?
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Kappes Buur
 
 
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Re: [help!] texture size issue

Post by Kappes Buur »

[imgur]https://i.imgur.com/oHIRjSr[/imgur]

I had some trouble with the original texture not showing the transparent areas.
Using IrfanView to save the transparency did the trick.
Attachments
MAP01.wad
doublesky test
(77.02 KiB) Downloaded 65 times
osjclatchford
Posts: 2058
Joined: Mon Feb 07, 2011 5:02 am

Re: [help!] texture size issue

Post by osjclatchford »

That's interesting... Also I found that simply changing the name from anything but industrial solved it. Odd. Perhaps. Industrial is the name of another texture? Anyhow seems ok now...
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wildweasel
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Re: [help!] texture size issue

Post by wildweasel »

osjclatchford wrote:That's interesting... Also I found that simply changing the name from anything but industrial solved it. Odd. Perhaps. Industrial is the name of another texture? Anyhow seems ok now...
The problem may not be with the name itself, but its length. ZDoom only handles filenames longer than 8 characters if you're specifying full path/filenames for things. I know for sure this is the case with sounds and SNDINFO definitions, but I'm unsure if it extends to textures and MAPINFO.
osjclatchford
Posts: 2058
Joined: Mon Feb 07, 2011 5:02 am

Re: [help!] texture size issue

Post by osjclatchford »

most interesting. However, that being said. Surely it would also be the case in zdoom engine not just gzdoom. But it works in zdoom so..?
Last edited by osjclatchford on Thu Jan 17, 2019 4:12 am, edited 1 time in total.
_mental_
 
 
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Re: [help!] texture size issue

Post by _mental_ »

If you really want this investigated, please post a complete runnable sample. We cannot read your mind in order to recreate it exactly.
osjclatchford
Posts: 2058
Joined: Mon Feb 07, 2011 5:02 am

Re: [help!] texture size issue

Post by osjclatchford »

forget it man. its just a curioso. Im not that bothered just wondered what the deal was. whats life without whymsy? no need to get all sarky... :roll:
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