i use this: over this: via this:
in my mapinfo
Spoiler:it works in zdoom2.8.1 but in gzdoom it says the texures must be the same height. which they are... so what gives?
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Spoiler:it works in zdoom2.8.1 but in gzdoom it says the texures must be the same height. which they are... so what gives?
The problem may not be with the name itself, but its length. ZDoom only handles filenames longer than 8 characters if you're specifying full path/filenames for things. I know for sure this is the case with sounds and SNDINFO definitions, but I'm unsure if it extends to textures and MAPINFO.osjclatchford wrote:That's interesting... Also I found that simply changing the name from anything but industrial solved it. Odd. Perhaps. Industrial is the name of another texture? Anyhow seems ok now...