Conversion errors

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Ultimate Freedoomer
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Conversion errors

Post by Ultimate Freedoomer »

When doing the procedure to convert vanilla maps to UDMF, is it normal for errors to happen in the process? Like non-functioning doors, floors that weren’t damaging becoming damaging, & stuff like that?
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Enjay
 
 
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Re: Conversion errors

Post by Enjay »

It depends how you are doing the conversion. Some methods are very error prone, others less so. There is always the possibility of a small number of things not converting well but these can be minimised.

For a vanilla to UDMF conversion, I might be tempted to convert to ZDoomHexen format first using ZWADConv.exe and then open the ZDoomHexen map in UDB, hit F2 and change to UDMF.

I've tried converting directly via a couple of other methods, and using other tools, and they did give me problems but the above method has done it mostly error free for me.
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Re: Conversion errors

Post by Ultimate Freedoomer »

Well, I used your method to convert Heretic's maps to UDMF. Maybe something happened during the change to UDMF, but I'm not sure.
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Enjay
 
 
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Re: Conversion errors

Post by Enjay »

Ahhh! The fact that you are converting Heretic maps could be the issue. I can't be certain (it's a very long time since I last tried) but I'm not sure that zwadconv knows about Heretic line types etc. The same numbers can do different things in Doom versus Heretic and Heretic has some types that are not in Doom at all. So perhaps zwadconv is converting the map structure OK but converting the line/sector type numbers as if they were Doom ones. That would indeed give a converted map with non-functional features.
Ultimate Freedoomer
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Re: Conversion errors

Post by Ultimate Freedoomer »

If you want, I could DM you the UDMF maps. This way, you can help me find any errors.

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