Ultimate Doom Builder - user objects category

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TheVoxyn
Posts: 3
Joined: Sun Sep 12, 2021 6:49 am

Ultimate Doom Builder - user objects category

Post by TheVoxyn »

I've tried for a few hours to get this to work, and it's driving me crazy. No matter what I do, I can not get the user objects category to show up in the things menu.
I'll post an example of what I have that won't show up.

Code: Select all

Actor CeilingBrazier 16000
{
Radius 20
Height 82
+SOLID
+NOGRAVITY
+SPAWNCEILING
+BRIGHT
States
	{
		Spawn:
			CBRA ABCDEFGH 3
			Loop
	}
}
Am I doing something wrong, here? I've looked this up and seen people who had the same problem, but they got it fixed by putting the number after the actor name, which... didn't help me. :cry:
boris
Posts: 740
Joined: Tue Jul 15, 2003 3:37 pm

Re: Ultimate Doom Builder - user objects category

Post by boris »

Works for me. Are you actually loading that DECORATE file?
TheVoxyn
Posts: 3
Joined: Sun Sep 12, 2021 6:49 am

Re: Ultimate Doom Builder - user objects category

Post by TheVoxyn »

Yes. I'm at the end of my rope, here. After messing around even more, I still can't get it to work. Ugh...
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ramon.dexter
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Graphics Processor: nVidia with Vulkan support
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Re: Ultimate Doom Builder - user objects category

Post by ramon.dexter »

Post your file. We cannot conclude anything on working example of decorate.
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Kappes Buur
 
 
Posts: 4120
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Re: Ultimate Doom Builder - user objects category

Post by Kappes Buur »

As ramon.dexter suggested, upload your pwad or provide a link.
TheVoxyn wrote:.... stuff :cry:
This works exactly as you showed.
Spoiler:
Why so many rotations? Did you make a new animated brazier with flickering lights?
The original has only 1 rotation, CBRAA0.

Perhaps you did not intend for it to flash and/or to sit under the ceiling?
Spoiler:
Tell us more about what you really want it to do.
TheVoxyn
Posts: 3
Joined: Sun Sep 12, 2021 6:49 am

Re: Ultimate Doom Builder - user objects category

Post by TheVoxyn »

I think I figured out part of my problem. I've been using a PK3 and not a WAD. I'm almost certainly doing something wrong.
I tried it in WAD format and it did actually work. This is the PK3 - https://www.mediafire.com/file/ibcq25lc ... r.pk3/file
Why so many rotations? Did you make a new animated brazier with flickering lights?
The original has only 1 rotation, CBRAA0.
Not sure what you're talking about. I just copy/pasted it from Realm667 as a test. I didn't change anything, I don't think.
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Kappes Buur
 
 
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Re: Ultimate Doom Builder - user objects category

Post by Kappes Buur »

Yes, the REALM667 Ceilingbrazier, which you did not mention in the OP, does have indeed different rotations for the burning light.



Your pk3 file structure is a mess :)



Delete the top folder DECORATE.
MAP01 is a marker and not a wad file, which should be in the MAPS folder.
Delete TEXTMAP, ZNODES and ENDMAP, which are lumps in the wad file.
etc.

Copy/paste lumps from a wad file only works when using the wad file structure for your pwad.

For a proper pk3 file structure follow Nash's Project Template.
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